π Kivy GUI Mistakes π
The Friendly Field Guide to Not Losing Your Mind β Written by Someone Who's Been There
Welcome, brave soul. π If you're reading this, you've probably stared at a blank screen, a frozen app, or an error message that made you question your life choices. Good news: you're not broken. You're not alone. You're just learning β and that's beautiful. This guide is your compassionate companion through the 20+ most common Kivy GUI mistakes. Each section includes real code, clear explanations, and gentle fixes β no judgment, no elitism, just βhere's how we fix this together.β Let's turn your facepalms into fist pumps. πͺ
β Mistake #1: Forgetting to Call .run() β The Silent App Ghost
You wrote the perfect App class. You returned a beautiful widget in build()
. You ran it⦠and
nothing. No window. No error. Just silence. Why? Because you forgot the magical incantation:
MyApp().run()
. Without it, your app is just a class definition β like writing a play but never
putting it on stage.
from kivy.app import App from kivy.uix.label import Label
class MyApp(App):
def build(self):
return Label(text="Hello? Is this thing on?")
# Add this at the very bottom of your file!
MyApp().run()
YourApp().run()
. It's the βONβ switch.β Mistake #2: Misnaming Your .kv File β Kivy's Silent Ignorer
You spent an hour crafting a gorgeous layout in your .kv file. You ran your app. Nothing changed. Why? Because
Kivy didn't load it. Kivy auto-loads .kv files β but only if you name them correctly. If your class is
MyGreatApp
, your file must be mygreat.kv
. Not MyGreat.kv
. Not
my_great.kv
. Kivy is weirdly picky about this.
MyGreatApp.kv
mygreat.kv
βBut my KV file is RIGHT THERE!β β Every Kivy dev, at least once.
β Mistake #3: Blocking the Main Thread β The Frozen UI Nightmare
You added a button to download a file or process an image. You clicked it. And nowβ¦ your app is frozen. Can't click anything. Can't close it. You have to force-quit. Why? Because you did heavy work on the main thread. Kivy's UI runs on one thread β block it, and everything stops. It's like trying to chew while your mouth is full.
def on_download_button(self, instance):
time.sleep(5) # Simulating heavy work
self.status_label.text = "Done!" # UI frozen for 5 seconds!
import threading
from kivy.clock import Clock
def on_download_button(self, instance):
def do_work():
time.sleep(5)
# Schedule UI update on main thread
Clock.schedule_once(lambda dt: setattr(self.status_label, 'text', 'Done!'))
threading.Thread(target=do_work).start()
Clock.schedule_once()
. Always.β Mistake #4: Ignoring size_hint β The Widget That Won't Listen
You set a Button's width to 200 pixels. You ran the app. The button is either huge or tiny β or doesn't even show
up. Why? Because in many layouts (BoxLayout, GridLayout), size_hint
overrides fixed sizes. By
default, size_hint: 1, 1
means βtake all available space.β To use fixed pixels, you must disable it.
Button:
width: 200
text: "I should be 200px wide!"
Button:
size_hint: None, None
width: 200
height: 50
text: "Finally, 200px wide!"
β Mistake #5: Forgetting to Import KV Widgets in Python
You used a Spinner
or FileChooser
in your .kv file. You ran the app. Boom β βUnknown
classβ error. But you didn't even use it in Python! Why? Because Kivy needs to know the class exists before it can
instantiate it from KV. Some widgets aren't imported by default β you have to import them manually in your Python
file.
# main.py β no imports
# my.kv:
Spinner:
values: ['Red', 'Green', 'Blue']
# main.py
from kivy.uix.spinner import Spinner # π This line is MANDATORY
class MyApp(App):
pass
β Mistake #6: Drawing on the Wrong Canvas Layer β The Disappearing Art
You tried to draw a background rectangle behind your Button β but it's covering the text. Or you drew in
__init__
but the widget had no size yet. Kivy's canvas has three layers: canvas.before
,
canvas
, and canvas.after
. Draw in the wrong one, and your UI turns into abstract art.
with self.canvas:
Color(0.2, 0.2, 0.8, 1)
Rectangle(pos=self.pos, size=self.size)
with self.canvas.before:
Color(0.2, 0.2, 0.8, 1)
Rectangle(pos=self.pos, size=self.size)
canvas.before
for backgrounds. canvas.after
for
overlays. Avoid canvas
unless you know what you're doing.β Mistake #7: Binding Events Without Unbinding β The Memory Ghost
You created 10 buttons in a loop, bound each to a function β and now that function fires 10 times when you click
just one button. Or your app gets slower over time. Why? Because you never unbound the old events. Every
bind()
creates a reference β and if you don't unbind()
, those references pile up like
dirty dishes.
for i in range(10):
btn = Button(text=f"Btn {i}")
btn.bind(on_press=self.on_button_press) # Bound 10 times to same function!
for i in range(10):
btn = Button(text=f"Btn {i}")
# Capture i in lambda to avoid "last value" bug
btn.bind(on_press=lambda instance, x=i: self.on_button_press(x))
β Mistake #8: Reading Widget Size Too Early β The Zero Trap
You added a widget to a layout, then immediately printed its width β and got 100 or 0. Why? Because Kivy hasn't
laid it out yet! Widget sizing happens after the next frame. If you need the real size, wait for it with
Clock.schedule_once()
.
label = Label(text="Hello")
layout.add_widget(label)
print(label.width) # β 100 (default) or 0 π’
from kivy.clock import Clock
def on_widget_ready(dt):
print(label.width) # β Actual calculated width! π
Clock.schedule_once(on_widget_ready, 0) # 0 = next frame
β Mistake #9: Building UI Only in Python β The Spaghetti Monster
You built your entire UI in Python with 50 lines of add_widget()
. It works⦠but it's unreadable,
unmaintainable, and makes you cry when you need to change something. Kivy's .kv language exists to separate design
from logic. Ignoring it is like building IKEA furniture without the instructions.
layout = BoxLayout(orientation='vertical')
btn1 = Button(text="Start")
btn2 = Button(text="Settings")
btn3 = Button(text="Help")
layout.add_widget(btn1)
layout.add_widget(btn2)
layout.add_widget(btn3)
# ... and it gets worse
# In my.kv file:
BoxLayout:
orientation: 'vertical'
Button:
text: "Start"
Button:
text: "Settings"
Button:
text: "Help"
β Mistake #10: Using Regular Attributes Instead of Kivy Properties
You added self.score = 0
to your widget, tried to bind to it or use it in KV β and nothing updates.
Why? Because only Kivy Properties
(StringProperty
, NumericProperty
, etc.)
are observable. Regular Python attributes don't trigger bindings, KV updates, or events.
class GameWidget(Widget):
def __init__(self, **kwargs):
super().__init__(**kwargs)
self.score = 0 # β Not observable
from kivy.properties import NumericProperty
class GameWidget(Widget):
score = NumericProperty(0) # β
Now bindable in KV and Python
β Mistake #11: Overriding on_touch_down Without Calling super()
You override on_touch_down
to handle a swipe β but now child widgets don't receive any touches. Why?
Because you didn't call super().on_touch_down(touch)
. Without it, touch propagation stops at your
widget. It's like intercepting all mail and never forwarding it.
def on_touch_down(self, touch):
if touch.x < 100:
print("Swipe left detected")
return True # β Consumes touch β children get nothing
def on_touch_down(self, touch):
if touch.x < 100:
print("Swipe left detected")
# Don't return True unless you want to consume the touch
return super().on_touch_down(touch) # β
Pass it down
β Mistake #12: Misusing βidβ in KV β The Mysterious KeyError
You gave a widget id: mybutton
in KV, tried to access it with self.ids.mybutton
β and
got a KeyError. Why? Because ids
are only populated after the widget tree is built, and only within
the scope of the rule where the id is defined. Try accessing it too early or from the wrong class? Boom.
class MyApp(App):
def build(self):
root = Builder.load_file('my.kv')
print(root.ids.mybutton) # β May fail if not fully initialized
return root
from kivy.clock import Clock
class MyApp(App):
def build(self):
root = Builder.load_file('my.kv')
Clock.schedule_once(lambda dt: print(root.ids.mybutton), 0)
return root
β Mistake #13: Ignoring Screen Density β The Tiny Text Problem
Your app looks perfect on your desktop β but on your phone, the text is microscopic. Why? Because you used fixed
pixels (font_size: 16
) instead of density-independent units (font_size: sp(16)
). Always
use dp()
for sizes and sp()
for fonts.
Label:
text: "Hello World"
font_size: 16 # β Too small on high-DPI screens
Label:
text: "Hello World"
font_size: sp(16) # β
Scales with user's font size preference
β Mistake #14: Updating UI from a Thread β The OpenGL Crash
You updated a Label's text from inside a thread β and got a cryptic OpenGL error or silent failure. Why? Because
Kivy's UI is NOT thread-safe. All UI updates must happen on the main thread. Use
Clock.schedule_once()
to safely bridge threads.
import threading
def background_task():
time.sleep(3)
self.label.text = "Updated from thread!" # β CRASH!
import threading
from kivy.clock import Clock
def background_task():
time.sleep(3)
Clock.schedule_once(lambda dt: setattr(self.label, 'text', 'Safe update!'))
β Mistake #15: Assuming Buildozer Works on Windows Natively
You tried to build an Android APK on Windows with Buildozer β and got a tsunami of errors. Why? Because Buildozer officially only supports Linux. On Windows, use WSL2 (Windows Subsystem for Linux) or a VM. Don't fight it β embrace it.
buildozer android debug
# In WSL2 terminal:
sudo apt update
sudo apt install buildozer
buildozer android debug
β Mistake #16: No ScreenManager for Multi-Screen Apps β The Widget Graveyard
You built a 5-screen app by manually showing/hiding widgets. It's a tangled mess of opacity
and
disabled
flags. Why? Because you didn't use ScreenManager
and Screen
. They
exist to make multi-screen apps clean, modular, and animated.
self.settings_widget.opacity = 0
self.game_widget.opacity = 1
self.help_widget.disabled = True
from kivy.uix.screenmanager import ScreenManager, Screen
sm = ScreenManager()
sm.add_widget(Screen(name='menu'))
sm.add_widget(Screen(name='game'))
sm.add_widget(Screen(name='settings'))
# Switch screens:
sm.current = 'game'
β Mistake #17: Forgetting Android Permissions β The Silent Denial
Your app needs to write to storage or use the camera β but it crashes or does nothing. Why? Because you didn't
declare permissions in buildozer.spec
. Android doesn't guess what you need β you have to ask.
# buildozer.spec β no permissions set
# buildozer.spec
android.permissions = INTERNET, WRITE_EXTERNAL_STORAGE, CAMERA
β Mistake #18: Using print() for Mobile Debugging β The Invisible Log
You sprinkled print()
statements everywhere β but when you deployed to Android, you couldn't see
them. Why? Because print()
goes to stdout, which is invisible on mobile. Use Kivy's
Logger
instead β visible in logcat.
print("User clicked button") # β You'll never see this on device
from kivy.logger import Logger
Logger.info("MyApp: User clicked button") # β
Shows up in Android logs
β Mistake #19: Not Testing on Real Devices Early β The βIt Works on Desktopβ Trap
You built your entire app on desktop β then tried to run it on Android and everything broke. Touch events? Gone. Layouts? Messed up. Performance? Slideshow. Why? Because desktop β mobile. Test early. Test often.
# Develop for months on Windows/Mac...
# Then deploy to Android β π₯
# Every Friday, build APK and test on real phone
buildozer android debug deploy run
β Mistake #20: Giving Up After the First Red Error Screen
Kivy threw a wall of red text at you. You panicked. You Googled. You closed your laptop. Stop. π 90% of Kivy errors are simple: typo in KV, missing import, wrong property name. Read the last 3 lines of the error. Google it. Ask in the Kivy Discord. You're closer than you think.
KeyError: 'mybutton'
BuilderException: Parser: File "my.kv", line 5:
...
id: mybutton
>>>
Invalid instance
1. Read the LAST 3 lines of the error.
2. Check line number in .kv file.
3. Is the widget imported? Is the id spelled right?
4. Ask in Kivy Discord β we've all been there.
β Mistake #21: Using time.sleep() in UI Code β The Frozen Frame
You wanted to delay an action, so you used time.sleep(2)
β and your app froze for 2 seconds. Why?
Because time.sleep()
blocks the main thread. Use Clock.schedule_once(callback, 2)
instead β non-blocking, smooth, professional.
def show_message_later(self):
time.sleep(2)
self.label.text = "Hello!" # β UI frozen for 2 seconds
from kivy.clock import Clock
def show_message_later(self):
Clock.schedule_once(lambda dt: setattr(self.label, 'text', 'Hello!'), 2)
β Mistake #22: Not Using RecycleView for Long Lists β The Performance Killer
You added 500 Labels to a ScrollView β and your app became unresponsive. Why? Because you're rendering 500
widgets at once. Use RecycleView
β it only renders visible items and reuses widgets. Essential for
any list longer than 20 items.
for i in range(500):
scroll.add_widget(Label(text=f"Item {i}")) # β 500 widgets = lag city
from kivy.uix.recycleview import RecycleView
rv = RecycleView()
rv.data = [{'text': f"Item {i}"} for i in range(500)]
# Only renders visible items β buttery smooth